Review: Tinykin

Platform(s)Steam, Xbox One/Series X, Playstation 4/5, Nintendo Switch
Genre3D puzzle-platformer, collect-a-thon
Players1
DeveloperSplashteam
PublishertinyBuild
Released2022
PlaytimeAround 7h normal playthrough, 12h completionist

So, what do you get if you take equal parts “Pikmin,” “Paper Mario,” and “Banjo-Kazooie” and add a dash of French animation? Well, if you answered “a Frankenstein’s monster of game concepts,” then you’d be right. However, the point being that “Tinykin” is a marvelous game that takes a little inspiration from each of these mentioned titles, culminating in its own thing.

Milodane holding a red, ignited tinykin. Milodane holds an anxious face while the tinykin seem excited.

In “Tinykin,” you play as Milodane, an archaeologist from the planet Aegis, who is determined to find the origins of the human race by following a signal emanating from a nearby galaxy. Unfortunately, something went wrong during the bubble teleportation, and he wound up the size of a dust bunny inside a gigantic house! Now, it’s up to you to assist Milodane in exploring the house and unraveling the mystery of the intergalactic human migration. And, of course, to help him regain his proper size.

You soon run into these small, round creatures – tinykin, if you will – that are helpful in several ways. Sure, you can pick them up and throw them around to your heart’s content, but they actually possess special abilities which are determined by their colors. Pink tinykin help you haul small and large household items around, while red ones explode upon impact and can light stuff up. Green ones stack together and are used as vertical ladders, whereas yellow ones can bridge large gaps (where applicable). Blue tinykin are electrically conductive, which is quite useful when you need to turn on appliances. Don’t worry, they actually enjoy the pain.

Milodane climbing up a string hanging down from a large cat tree.

The house consists of five different levels, with two areas acting as connecting hubs between them. The levels are actually rooms in the house, while one of the connecting hubs is the foyer and a level in itself, all of which are open to explore as you please once you have unlocked them all. Each room is inhabited by an assortment of people, or rather, insects such as ants, praying mantises, and shield bugs. For each level, you are tasked with completing a list of objectives requested by these insectoid citizens, and successfully doing so will reward you with one of the machine pieces necessary for Milodane to return home. Each objective is a quirky little happening in the world of these insects, for example, starting up a CD player so that a group of religious dragonflies can sing the canticle of their deity, Arwin, or helping resolve a dispute between anxious dung beetles and partying silverfishes.

Besides completing these chores, one of the main objectives of the game is to gather pollen. A challenging but fun task as there are about a total of 1200 pieces scattered around each level. Pocketing around 900 of these rewards you with bubbles which let you float through the air. In your aid in finding and reaching every pollen, you have the tinykin, the aforementioned bubble floater, as well as a soap bar that is unlocked early on in the game. The soap bar acts as a sort of hovercraft/skateboard, which lets you travel fast and grind upon furniture edges like a miniature Tony Hawk. Who would have thought that cleaning the floors would be such fun?

Milodane grinding on a silk string across a large room with plants and terrariums.

One of the great aspects of the game is that there are no enemies to encounter. It’s just you, the insects, and a buttload of pollen to collect. The lack of enemies means that this is a game you can play at your own pace and leisure without worrying about being killed. Although there are a couple of environmental hazards such as water, spikes, and carnivorous plants (which I guess could count as an enemy), meaning there are times you’ll see Milodane pop as a balloon more than once, if that indeed is your sort of thing.

The game is otherwise an excellent platformer, which despite being in 3D, has the characters rendered as high-resolution 2D sprites. Their animations and designs are of such high quality, though, that soon enough you’ll accept them as being as fully fleshed out as the objects around them. The music is also top-notch, with each level having its atmospheric composition. Very enjoyable, but alas, there unfortunately weren’t any tunes that got stuck in my head, and I could barely hum them after turning off the game. But still, I very much liked the soundtrack.

The main takeaway from the experience I’ve had is that “Tinykin” is a wonderful indie gem that will be a great addition to my favorite collect-a-thons of all time. This is because it’s fun and approachable, has an imaginative level design, and the fact that the actual collecting didn’t feel like a necessary chore to forward the plot. There’s also a new time trial update to the game where you can zoom around the levels and clear courses in a race against the clock. This was quite an endeavor which I soon gave up on upon collecting my first platinum medal. The stress these races invoked wasn’t quite worth it as it only awards you with different outfits in the end. Fortunately, being an add-on bonus, the time trials won’t affect the achievements so you can still complete the game 100% without grabbing all the medals.

I award this game with 4 out of 5 tinykins.

Introducing: The SatBat™!

The back of a Sega Saturn, showing off the accessory The SatBat

Tired of the constant hunt for those elusive CR2032 batteries? Fear no more, retro gaming enthusiasts! The SatBat™ is here to revolutionize your Sega Saturn experience. With The SatBat™, you’ll never miss a moment of gaming action. Features include:

  • Power on Demand: Swap out those old, underperforming CR2032 batteries for the robust, easily replaceable AA batteries. Two in series deliver a seamless 3V power surge directly to your console
  • Universal Compatibility: Whether you’re a fan of traditional or rechargeable batteries, The SatBat™ welcomes them all. Enjoy the flexibility and ease of use, no matter your preference
SatBat accessory with open compartment. Two AA batteries are showing.
  • Unmatched Battery Life: Leap from a mere 200 mAh to up to an astounding 3000 mAh. That’s right, with The SatBat™ you can enjoy up to 15 times the battery life! The game doesn’t end until you say so

🔋 SatBat: Transform Your Gaming, Amplify Your Adventure. Say goodbye to frequent replacements and hello to uninterrupted gameplay. Your Sega Saturn deserves the best. Give it the power it needs with The SatBat™!

In all seriousness, though. I’ve been waiting for a product like this to come along in a long time, until I decided to create it myself.

One of the worst things with the Sega Saturn is the SRAM, which tends to die once the CR2032 dries out, after about a year or two but sometimes even less. Yes, you can perform one of those fancy FRAM replacements, but what if you don’t want to do open heart surgery on your beloved Sega console? That’s why I made the The SatBat.

The coin cell simulator, patent pending.

It’s nothing fancy really: A 3D printed battery box which holds two AA in series, outputting a total of 3V. Don’t mind the Kapton tape in the photo above, that’s just a precaution on my side.

My initial idea was to design a doublesided PCB for the coin cell replacement, but settled upon 3D printing and copper instead. The copper tape is soldered directly to the battery pack, I was impressed of how well it worked. I had to print the coin cell 95% smaller because my model wasn’t a perfect reproduction of a CR2032, but would still sit nicely. The box was a snugly fit instead of the old cover, and there’s even plenty of room for the Satiator! See?

The Satiator inside the Sega Saturn.

You can download the STL file from Thingiverse if you fancy creating one yourself. Just be sure to either label the sides of the coin cell simulator (pat.pend.) or take note of which cable goes to the negative poles of the battery pack (negative is always the underside of the CR2032.)

And remember: DANGER OF EXPLOSION IF BATTERY IS INCORRECTLY REPLACED

Ps. If LaserBear Industries would like to create this as a professional product, feel free to do so but in that case please give me some credits (perhaps some in-store credits, wink-wink.)

Removing stickers off Nintendo boxes

Here’s a little tutorial on how to get rid of nasty stickers and residue off Nintendo cardboard boxes. Just because a box is full of stickers, doesn’t mean it can’t be fixed! Using this method you can still transform it into a presentable state.

What you will need is basically three things:

  1. High percentage Isopropanol Alcohol
  2. Cotton buds
  3. Patience

Here’s my latest attempt at removing some nasty tamper-evident stickers off this copy of Super Mario Land in otherwise nice condition. This is how it looked on the Tradera/eBay listing:

A copy of Super Mario Land with large stickers in norwegian or danish stating that the item cannot be returned if the seal is broken

The first thing I did was to empty the box so that its contents wouldn’t be affected should anything go wrong. I proceeded to lay out some paper for the table’s protection, and then soaked a cotton bud plentiful in alcohol before starting massaging the stickers.

Even though these stickers were thick they accepted the alcohol pretty well and started to loosen up after a minute or two. Once you see that the stickers are starting to fade and you can notice the artwork underneath, you’re almost at the finish line! Keep adding alcohol if it has dried out, but don’t overdo it at this point. You’ll want to gently rub in the alcohol, not scrub as I did and managed to ruin some of the box.

A cotton bud with the sticker's print ink coming off.

Once the stickers start to become translucent, try carefully feel the corners to see if they are willing to let go of the priceless artwork. Don’t force them, they should just slide off. If not, add some more alcohol on top and around the edges.

A box of Super Mario Land, without stickers.

This was the final result. Not perfect, but a hell of a lot better than it was before. You can see the result of me rubbing a bit too hard, but still, I’m pleased with the outcome. Looking up close, it’s barely noticeable where the stickers used to reside.

Once done, I celebrated by playing the game. I know this game by heart so it took me about half an hour to complete. I simply love Hip Tanaka’s ending theme for the game. And I must admit, the game does look good in the cabinet.

Until next time, retronauts!